Ah, thank you for bringing this to my attention!! I've went in and updated the code that was causing the error. This fix (plus some other fun stuff!) should be live shortly!
And pretty laggy, had to soft reset my phone because it couldn't open the screen properly and some problems with my 3rd mushroom I couldn't open my daughters stat when she was growing (I could open it after she grew up)
EDIT: Just found out, it also happens in the pc version.
heres the traceback
--------
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_runner.rpy", line 106, in <module>
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 13, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 62, in execute
File "game/screens/old_daughter_info.rpy", line 62, in <module>
AttributeError: 'bool' object has no attribute 'display_name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "phase runners/growing.rpyc", line 223, in script call
Ah, I see...! Thanks for sharing this with us. I somehow missed it before, but I went through and simplified some code that should prevent errors like this in the future! A new build should be posted shortly ^^ (I'll probably do another pass on it soon anyways - the child character screen is getting to be some of the oldest code in the game now haha)
I got the "A Violet Gf" trait but in the end I still got the after all this time ending. Did I have to do something else with the violet coral mushroom or did it have to do with my mushroom (I had the cordycep).
youll have to get a coral wife instead of gf to get a different ending
youll have to make sure the ball goes smoothly (reassuring her that you will stay by her side, watch people without accidently pointing, and dance in an empty balcony.)
I advise saving when you are given choices so you can come back to them if it fails.
Thanks!... we really should make some sort of ambition to be the most human you can be!
There are a few passwords currently. Most of them are references to something outside the game, so it's not expected that people will find many of them. Keeping your eye on future dev logs would probably be the best way to discover more.
The changing poison/hallucinogenic traits were due to having a rare "Complex" girl, who is a little different every day. Congrats on getting her!
Thanks again for the comment and feedback, and for enjoying our game...!
Regarding that ambition system, I think it would be cool to have your top scores for each factor (Not only humanity)!!! Question: What is the number of LBMs? I searched google, but, uhh... loose bowel movements???
Only 5~~ more endings and one flower color, I am getting to completion! (Man, it's hard getting these endings)
When I got the clothier ending, this suddenly happened. The ending did not appear to me in the almanac
If I may, could I ask for your help? I've got three more endings and I have no idea how to get them. At this point, I am addicted. The endings are "In which your daughter finds a more suitable home", "in which your daughter falls to her wandering sibling" and the no humanity one (I unironically do not know how to lose humanity pls help)
There's 1 flower color I don't have and 10 slimes I don't know, but I am pretty sure I can find those myself (100% completion let's gooooo)
Oh i thought i accidentally broke the game while attempting to get the clothier ending again as it is the last ending i need to finish the ending list
for in which your daughter finds a more suitable home (i hope what im assuming is the ending im thinking of as i forgotten the hints), you have to be indebted to the witch (something like recluse letting the witch pick how they would pay) and attack the witch when she comes to you the first time, and then pick either ward or defense option (the only time i remember getting the witch actually killed was picking weapon) and you should get it if your daughter starts running away
for the wandering sibling (again assuming if the ending is the one i think it is) you need the indebted trait again but instead of attacking her you pick doing something for her, she'll tell you about a feral sibling that you need to kill (though you have to fail and die to while attempting to kill her)
wonderful game, having a great time finding endings (i do feel guilty letting my daughters die though haha... i feel like a bad parent QQ)
by the way, when i did the clothier ending, the ending text played twice, but it never unlocked in the almanac, nor did my daughter end up in the "daughters grown" list.
additionally, here's a bug i encountered when i failed to fell the witch:
Sure! Currently, the endings in the game fall into one of three types.
1) Stat 'Deaths' (note: not all of them are literal deaths haha). These happen when any of your stats go below zero, and each stat has a unique ending associated with it! There's exactly five of these.
2) Final Challenge Outcomes. Most of the endings right now are associated with the final challenges. I think there's 10 unique final challenges in total, including debt related errands for the Witch. It looks like there's 14 of these endings! (Also, as a bonus hint, I think the only Final Challenge that doesn't have at least one unique ending is going to the gala alone)
3) Endings that Result from Normal Gameplay. I believe there's only six of these currently - three that you can get at the end of the game with the right combination of stats and traits, and three that can occur if your daughter winds up in a dangerous situation in events. These can be tougher to find, so to help you in your quest, I'll confirm that the two events that have a premature ending (right now!) are the jungle flower event and the hanging out at the lake event.
thank you so much! you need to purify the longsword that you find on the bed, the steps are given on the book that is found on the mezzanine tho I haven't found all of the things needed yet for it.
Thank you both for the feedback! We updated the manse event to hopefully make things a bit clearer in the most recent version. Let us know if you are still having trouble!
hello ! I am the friend of the previous comment that lost progress randomly when opening the game I want you to know that it happened again today during the midday The platform I have been playing on is Windows , i'm not sure if other players have encountered this problem
Thanks for letting us know about the issue (and sorry for the late reply..! ) but we have been looking into this problem. It may be a version update issue that we aren't able to recreate, but hopefully stability improvements in upcoming versions will make this sort of problem less likely!
Hello! I've not had a chance to test it on Linux yet, so I'm sorry if there's something deeply wrong with it 👀.
Extracting the files, I'm able to find the .sh file that should be the main game runner... I think if you execute the .sh file ('MushroomMusume.sh') that should run it. Let me know if that doesn't do it or if you can't find the file though, and here's a resource I found on Google if you're not sure what to do with the .sh.
Thank you so much! I love this - it's so cute...!! We are actually implementing the ending collection for the Mushroom Almanac in the current update, so you can expect to see it in game at the end of the month.
oh sweet, just a curious question though. is the hostbody for the cordycep implied to be the recluse's old daughter? as it needed a bow of the daughter to get the lost sibling trait before it becomes found sibling, and the host body has a bow on it
Hey dude, do you know if that mushroom has to do with the ending "In which your daughter falls to her wandering sibling"? I've been trying to get it but to no avail
I tried the game and had some fun with it. The aesthetics and especially the music are really nice.
My first few runs went well. But eventually I got to the point where I kept getting only brown mushrooms and I have no Idea what went wrong compared to before. I think this game would benefit from having a guide, if only to get a better feel for how the game internally ticks and what it expects out of you.
Even for the random mid story events after growing up there should be some indicator for what stats are relevant for the event to succeed or fail and what stats have changed by the outcome. Especially when you start a run with a specific goal like slaying the beast at the end and it fails miserably I have no idea if I’ve made the wrong choices or if I simply didn’t get the right random events to raise the relevant stats. Does the game allow for a decent amount of player agency that simply requires some learning or is the game just a rougleilke where you have to put up with whatever the rng gives you?
I really like the game an I want to play it more but sometimes I feel that the game doesn’t like me back.
Making the mechanics more clear is definitely one of our goals moving forward, and we appreciate knowing what feels unpredictable or confusing.
We'll also work on making it more obvious and easy to avoid getting a Little Brown Mushroom, but here's a hint for now - putting a little more focus into raising her mushroom stats in the growing phase may help her grow up healthier!
I just made an account here just to say how much I loved this game <3 it is just so cute and touching is one of my new favorites now. I can´t afford donating but I really would if I had the money! Thank you so much for making it!
I really really love this game! but I’ve run into an issue when I was playing I ended up with a “Fairy cake” mushroom but it doesn’t appear in my Almanac, is there a way to fix this problem?
Edit: same problem with “Morel” mushroom
You've happened across a couple of unusual mushrooms, where there is something about their nature you might not have discovered in game. To avoid spoiling the surprise, some mushrooms will not appear in the Mushroom Almanac until you've uncovered their secret...
I love this game so much! However, no matter what options I pick and how good the mushrooms environment is they always become a Little Brown Mushroom. Am I doing something wrong? I'm 5 attempts in and haven't seen any variation, and each time I am sure to make very different choices!
Either way, I'm in love with the style and the interface and the music, the whole package really. Well done
Glad to hear you're enjoying the game! Having a good environment and quality growing conditions are great for your mushroom, but it sounds like you might be giving your daughters too much. Your daughter needs more experiences to grow up into a healthy woman! Also - if you are running out of resources often, it may leave you with less time to raise her properly.
(More specifically: Little Brown Mushroom happens when your mushroom girl has particularly low stats... something Environment doesn't help with directly.)
Lovely Game! I love games with a lot of choices, and it feels like some of them do really impact quite a bit. I wish there was a way to see what I have to do to get some of the different people. I want to fill out the mushroompedia, but I just can't figure out other combinations. A hint system for that would be nice.
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Hey, the game seems real interesting but I can't load or use quite a few features because this error keeps popping up.
I tried using the feedback form but I couldn't enter my email into the field.
Ah, thank you for bringing this to my attention!! I've went in and updated the code that was causing the error. This fix (plus some other fun stuff!) should be live shortly!
Yessss another update to one of the best games ever!1!!
playing Android version of mushroom musume its pretty good but it drains the battery like a sponge
And pretty laggy, had to soft reset my phone because it couldn't open the screen properly and some problems with my 3rd mushroom I couldn't open my daughters stat when she was growing (I could open it after she grew up)
EDIT: Just found out, it also happens in the pc version.
heres the traceback
--------
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_runner.rpy", line 106, in <module>
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 13, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 62, in execute
File "game/screens/old_daughter_info.rpy", line 62, in <module>
AttributeError: 'bool' object has no attribute 'display_name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "phase runners/growing.rpyc", line 223, in script call
File "scene_runner.rpyc", line 73, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scene_runner.rpy", line 106, in <module>
File "renpy/exports.py", line 1296, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 13, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 62, in execute
File "game/screens/old_daughter_info.rpy", line 62, in <module>
AttributeError: 'bool' object has no attribute 'display_name'
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Mushroom Musume .3a2
Tue Jan 24 20:50:57 2023
----
Ah, I see...! Thanks for sharing this with us. I somehow missed it before, but I went through and simplified some code that should prevent errors like this in the future! A new build should be posted shortly ^^ (I'll probably do another pass on it soon anyways - the child character screen is getting to be some of the oldest code in the game now haha)
I got the "A Violet Gf" trait but in the end I still got the after all this time ending. Did I have to do something else with the violet coral mushroom or did it have to do with my mushroom (I had the cordycep).
youll have to get a coral wife instead of gf to get a different ending
youll have to make sure the ball goes smoothly (reassuring her that you will stay by her side, watch people without accidently pointing, and dance in an empty balcony.)
I advise saving when you are given choices so you can come back to them if it fails.
Now take a look at my 143 HUMANITY!!! mushroom, I should just become a human at this point
(This game is too addicting) (Also, I've been trying to get the no humanity ending but I feel as though I am physically unable to lol)
450 POTENCY OH YEAH
Here is a traceback for a bug, it's in the part where we swim yayyyy
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_runner.rpy", line 52, in <module>
AttributeError: 'NoneType' object has no attribute 'complexity'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "phase runners/growing.rpyc", line 81, in script call
File "phase runners/a_girl_on_her_own.rpyc", line 168, in script call
File "scene_runner.rpyc", line 52, in script
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scene_runner.rpy", line 52, in <module>
AttributeError: 'NoneType' object has no attribute 'complexity'
Windows-10-10.0.18362
Ren'Py 7.4.11.2266
Mushroom Musume .23c
Tue Jan 10 23:05:22 2023
Thanks!... we really should make some sort of ambition to be the most human you can be!
There are a few passwords currently. Most of them are references to something outside the game, so it's not expected that people will find many of them. Keeping your eye on future dev logs would probably be the best way to discover more.
The changing poison/hallucinogenic traits were due to having a rare "Complex" girl, who is a little different every day. Congrats on getting her!
Thanks again for the comment and feedback, and for enjoying our game...!
Regarding that ambition system, I think it would be cool to have your top scores for each factor (Not only humanity)!!!
Question: What is the number of LBMs? I searched google, but, uhh... loose bowel movements???
Only 5~~ more endings and one flower color, I am getting to completion! (Man, it's hard getting these endings)
When I got the clothier ending, this suddenly happened. The ending did not appear to me in the almanac
What a strange error... we'll definitely have to look into what's going on there, thanks!
We'll try to fix this and many other ending related bugs in the upcoming update.
As for LBM - they're a type of mushroom you may get quite frequently depending on how you play. It stands for "Little Brown Mushroom!"
Ah, thanks for the explanation!
If I may, could I ask for your help? I've got three more endings and I have no idea how to get them. At this point, I am addicted. The endings are "In which your daughter finds a more suitable home", "in which your daughter falls to her wandering sibling" and the no humanity one (I unironically do not know how to lose humanity pls help)
There's 1 flower color I don't have and 10 slimes I don't know, but I am pretty sure I can find those myself (100% completion let's gooooo)
Oh i thought i accidentally broke the game while attempting to get the clothier ending again as it is the last ending i need to finish the ending list
for in which your daughter finds a more suitable home (i hope what im assuming is the ending im thinking of as i forgotten the hints), you have to be indebted to the witch (something like recluse letting the witch pick how they would pay) and attack the witch when she comes to you the first time, and then pick either ward or defense option (the only time i remember getting the witch actually killed was picking weapon) and you should get it if your daughter starts running away
for the wandering sibling (again assuming if the ending is the one i think it is) you need the indebted trait again but instead of attacking her you pick doing something for her, she'll tell you about a feral sibling that you need to kill (though you have to fail and die to while attempting to kill her)
wonderful game, having a great time finding endings (i do feel guilty letting my daughters die though haha... i feel like a bad parent QQ)
by the way, when i did the clothier ending, the ending text played twice, but it never unlocked in the almanac, nor did my daughter end up in the "daughters grown" list.
additionally, here's a bug i encountered when i failed to fell the witch:
Thanks for the feedback, we appreciate it!
hey, do you have any tips on finding all the endings?
Sure! Currently, the endings in the game fall into one of three types.
1) Stat 'Deaths' (note: not all of them are literal deaths haha). These happen when any of your stats go below zero, and each stat has a unique ending associated with it! There's exactly five of these.
2) Final Challenge Outcomes. Most of the endings right now are associated with the final challenges. I think there's 10 unique final challenges in total, including debt related errands for the Witch. It looks like there's 14 of these endings! (Also, as a bonus hint, I think the only Final Challenge that doesn't have at least one unique ending is going to the gala alone)
3) Endings that Result from Normal Gameplay. I believe there's only six of these currently - three that you can get at the end of the game with the right combination of stats and traits, and three that can occur if your daughter winds up in a dangerous situation in events. These can be tougher to find, so to help you in your quest, I'll confirm that the two events that have a premature ending (right now!) are the jungle flower event and the hanging out at the lake event.
Thank you so much!!!
Is there any guide on how to finish the house of the witch/ghost? I cant find the altar. I love this game by the way!
I found the altar but I don't know how to destroy it.
(If someone know how to do it please, help!).
-_- ATTENTION -_-
THAT'S' NOT A COMPLETE WALKTHROUGH!
If you can help to resolve, coment please!
So, to find the altar you need the password.
Let's beggin
So I always choose this one:
I think you need
Later I go to the River at last Mansion.
I run to the Kitchen and choose the Hear Side of the Heart card. (here have a key to the Pantry)
Travel to the pantry and look for the Servant's Note.
The servant's note talk about a key in a secret book in the library. Take the key in library, go to the corridor and open the room of the witch.
Here you can the a note talking about a secret password.
Now you come back for the First room (I don't remember the name).
And look for a picture in the wall and cut it. Now you have to say the magic words and travel to the secret passage. Here have a altar.
BUT I DON'T KNOW WHAT I NEED TO DO WITH THE ALTAR!!!
Well. I expect to help someone with that's informations.
Now I'm looking for a way to resolve this enigma.
thank you so much! you need to purify the longsword that you find on the bed, the steps are given on the book that is found on the mezzanine tho I haven't found all of the things needed yet for it.
Thank you both for the feedback! We updated the manse event to hopefully make things a bit clearer in the most recent version. Let us know if you are still having trouble!
hello ! I am the friend of the previous comment that lost progress randomly when opening the game
I want you to know that it happened again today during the midday
The platform I have been playing on is Windows , i'm not sure if other players have encountered this problem
Thanks for letting us know about the issue (and sorry for the late reply..! ) but we have been looking into this problem. It may be a version update issue that we aren't able to recreate, but hopefully stability improvements in upcoming versions will make this sort of problem less likely!
wowzers new update, awesome
the storybook thing was cool albeit a bit hard to understand for me, seeing the woman scared the living soul out of me
also love the lil scene after your daughter is done growing and has the lost sibling trait, gives an answer on how the cordycep got the body
and also theres this while i was out swimming in the lake
other than that i love the update, will come back and tell kids i pick my teeth using children's bone
ah and another thing
one of my friend suddenly lost their entire progress a day after updating the game
yesterday when they updated it was still there but after coming home their progress was all gone
Thanks! We are currently working on making the persistent saves more stable, so the feedback is appreciated!
oh and the ending with the clothier isnt unlocking in the ending list for some reason even after going through it a lot
and theres this spot i can't tell if it is a bug or an actual new mushroom
yo i really want to try the game but i have no idea how to launch it on linux, seems like im missing the actual file that launches the game
Hello! I've not had a chance to test it on Linux yet, so I'm sorry if there's something deeply wrong with it 👀.
Extracting the files, I'm able to find the .sh file that should be the main game runner... I think if you execute the .sh file ('MushroomMusume.sh') that should run it. Let me know if that doesn't do it or if you can't find the file though, and here's a resource I found on Google if you're not sure what to do with the .sh.
nothing wrong with it thankfully, just new to linux nd dont know whats what lmao, sorry for the scare its in fact working fine, thanks for the help!
ayudaa, realmente quiero jugarlo, peroo, cada que quiero iniciar el juegoo no funciona, no habre nada de nada, y es algo frustrante
Hi, what platform are you trying to play on? (Windows, Mac, Android?) We haven't encountered this problem.
Hola, en qué plataforma estás tratando de jugar? (¿Windows, Mac, Android?) No hemos encontrado este problema.
windows, ciertamente no se que ocurre
Love the game and really looking forward to the completed version.
This is an error that occured while I was playing bt it was skippable (sorry idk how to upload a file here jst yet :P)
Thanks for the feedback! This should be fixed in the current version.
So I encountered another bug... thankfully nothing gamebreaking so it's still fun
[code]
I'm sorry, but an uncaught exception occurred.
While loading <'MatrixColor' <'MatrixColor' <'Image' u'images/icons/ending_icons/husk.png'> (0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1.0, 0, 0, 0, 0, 0, 1)> (-0.9450980392156862, 0, 0, 0, 1.0, 0, -0.8980392156862745, 0, 0, 1.0, 0, 0, -0.8823529411764706, 0, 1.0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1)>:
IOError: Couldn't find file 'images/icons/ending_icons/husk.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3839, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2565, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 688, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 826, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1264, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1029, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1029, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 987, in render
surf = render(d, rw, height - y, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/behavior.py", line 795, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1293, in render
back = render(style.background, bw, bh, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 625, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 287, in get
surf = image.load()
File "renpy/display/im.py", line 1338, in load
surf = cache.get(self.image)
File "renpy/display/im.py", line 287, in get
surf = image.load()
File "renpy/display/im.py", line 1338, in load
surf = cache.get(self.image)
File "renpy/display/im.py", line 287, in get
surf = image.load()
File "renpy/display/im.py", line 706, in load
raise e
IOError: Couldn't find file 'images/icons/ending_icons/husk.png'.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Mushroom Musume 0.23a
Mon Nov 7 23:03:34 2022
[/code]
Thanks for catching that! We uploaded a fix for this too.
really great i love it, took me 4 days to finish the mushipedia
i recommend an ending list cause i really would like to see all the different path i could take
i enjoyed the designs of the mushroom girls
in summary it is very cool i enjoyed it
Thank you so much! I love this - it's so cute...!! We are actually implementing the ending collection for the Mushroom Almanac in the current update, so you can expect to see it in game at the end of the month.
oh sweet, just a curious question though. is the hostbody for the cordycep implied to be the recluse's old daughter? as it needed a bow of the daughter to get the lost sibling trait before it becomes found sibling, and the host body has a bow on it
That's an apt observation! There is more content coming related to the Cordyceps Girl exploring her nature a bit more, but you're right on the mark.
coolio
Hey dude, do you know if that mushroom has to do with the ending "In which your daughter falls to her wandering sibling"? I've been trying to get it but to no avail
I tried the game and had some fun with it. The aesthetics and especially the music are really nice.
My first few runs went well. But eventually I got to the point where I kept getting only brown mushrooms and I have no Idea what went wrong compared to before. I think this game would benefit from having a guide, if only to get a better feel for how the game internally ticks and what it expects out of you.
Even for the random mid story events after growing up there should be some indicator for what stats are relevant for the event to succeed or fail and what stats have changed by the outcome. Especially when you start a run with a specific goal like slaying the beast at the end and it fails miserably I have no idea if I’ve made the wrong choices or if I simply didn’t get the right random events to raise the relevant stats. Does the game allow for a decent amount of player agency that simply requires some learning or is the game just a rougleilke where you have to put up with whatever the rng gives you?
I really like the game an I want to play it more but sometimes I feel that the game doesn’t like me back.
Thank you for the feedback!
Making the mechanics more clear is definitely one of our goals moving forward, and we appreciate knowing what feels unpredictable or confusing.
We'll also work on making it more obvious and easy to avoid getting a Little Brown Mushroom, but here's a hint for now - putting a little more focus into raising her mushroom stats in the growing phase may help her grow up healthier!
I just made an account here just to say how much I loved this game <3 it is just so cute and touching is one of my new favorites now. I can´t afford donating but I really would if I had the money! Thank you so much for making it!
Thanks for playing! We appreciate the kind words and are happy to hear you are enjoying the game!
I really really love this game! but I’ve run into an issue when I was playing I ended up with a “Fairy cake” mushroom but it doesn’t appear in my Almanac, is there a way to fix this problem? Edit: same problem with “Morel” mushroom
Hi, thanks for the kind comment!
You've happened across a couple of unusual mushrooms, where there is something about their nature you might not have discovered in game. To avoid spoiling the surprise, some mushrooms will not appear in the Mushroom Almanac until you've uncovered their secret...
Thank you for the clarification!
"titillating meal and titillating danger?" I thought i turned safe search on....
Made one of my drivers crash
Too much shroom
I love this game but struggle to chose "bad" options because i love the mushrooms too much lol
I love this game so much! However, no matter what options I pick and how good the mushrooms environment is they always become a Little Brown Mushroom. Am I doing something wrong? I'm 5 attempts in and haven't seen any variation, and each time I am sure to make very different choices!
Either way, I'm in love with the style and the interface and the music, the whole package really. Well done
Glad to hear you're enjoying the game!
Having a good environment and quality growing conditions are great for your mushroom, but it sounds like you might be giving your daughters too much. Your daughter needs more experiences to grow up into a healthy woman! Also - if you are running out of resources often, it may leave you with less time to raise her properly.
(More specifically: Little Brown Mushroom happens when your mushroom girl has particularly low stats... something Environment doesn't help with directly.)
hehe I suspected as much. Thank you for the help!!
Lovely Game! I love games with a lot of choices, and it feels like some of them do really impact quite a bit. I wish there was a way to see what I have to do to get some of the different people. I want to fill out the mushroompedia, but I just can't figure out other combinations. A hint system for that would be nice.
Great art and storytelling, you feel really connected to your mushroom.
Great feel and art - was a joy to explore. It's been a while since I played a game that felt like this, and had such wonder to it. Keep it up!
Thank you! It's been a lot of fun creating it!
I really love the game so far, but I keep running into this error screen :(
Oh dear! Thank you for the heads up, we've went in and fixed the error (specifically it should be fixed in version 0.16.1 I believe) owo
I loaded my save file and it seems to work perfectly now without any error screens! Thanks for such an awesome game!
Would poison hapless beast with own flesh again, 10/10.
This is a really cool game! I liked the way you create your daughter with your choices and the art is beautiful. Looking forward to any updates!
Thank you!! (ꈍᴗꈍ) We have lots of content and improvements planned for future updates.